Sputnik Eyes

Sputnik Eyes is a puzzle game adorned with a playful atmosphere in which you’re tasked with guiding exploratory colored robots to matching color positions in order to discover new planets. The aesthetic is greatly inspired by space exploration and the mathematical field of graph theory, which delivers enjoyable mechanics for mathy logic puzzles in minimalist artwork and easily understood controls. The UI is full of adorable artwork, reminiscent of cartoon depictions of outer space that might decorate a child’s bedroom. The soundtrack is similarly dreamy, leveraging a handful of light, instrumental electronic songs on rotation to keep any one from becoming overplayed.

Although the levels vary in the layout of finishing positions and the number of robots, gameplay does have the potential to get somewhat repetitive, which I feel the game designer — Shelly Alon, who developed this game singlehandedly — was likely aware of. Completed levels form constellations (out of planets, not stars), and the game ends after just 65 planets — setting itself apart from content-vomiters like Candy Crush — and doesn’t force players to replay levels extensively to achieve some unlikely high score. Instead, there are challenges to complete levels under a (generous) time limit, and to do so in the minimum possible number of robot moves, providing a shallow level of replayability for those who want it.

All in all, Sputnik Eyes is a satisfying puzzle game resulting from heartfelt, thoughtful work that turns a hopeful eye to what lies beyond our atmosphere.



Video Game
Release Date
August 6, 2015
Joshua J. Daymude
Joshua J. Daymude
Assistant Professor, SCAI & CBSS

I am a Christian and assistant professor in computer science studying collective emergent behavior and programmable matter through the lens of distributed computing, stochastic processes, and bio-inspired algorithms. I also love gaming and playing music.